![]() The second big complaint was that there just wasn’t enough to do during a round of golf. That way, people could play the game either as a straight sim or with a stronger arcade element. So we decided to implement a tri-click system in TPG2 (in addition to the one-click version, which we retained). Some people didn’t like the fact that the game was designed to be a strict simulation of golf –during a round, all they could do was choose a club, the shot type, and an aiming point. We found out that there were two main areas we needed to improve. Reviews were generally positive, but our forums weren’t buzzing in the months after release. We released the original in August of 2006, and we had a decent customer response. ![]() ![]() The first thing that went right with TPG2 is what went wrong with the first game. I felt that Total Pro Golf still had untapped potential, so I decided to develop a second version, named Total Pro Golf 2, with a significant list of new features.ġ. Less than a year later, after finishing up the second Wolverine Studios title, Draft Day Sports: Pro Basketball, I began to consider my next project.
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